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Derelict
12 Dec 2010 - 4 comments - 225 visits- Permalink   |   Translate title into English

I've written a few Top X Lists and I plan on writing a couple more. I realized I only posted one on here before, and that was my Top 10 PS2 Bosses I love to Hate.

So I'll start posted the rest as well. Feel free to add you own! Top 10, Top 5, Top 3, or whatever.
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 Derelict
Derelict
TOP 5 PS2 GAMES!

Here's a list of my Top 5 PS2 titles. I also made sure to limit my picks to one per series (so if 2 games from a series could have made it on my list, I settled on only one).

5. Shadow of the Colossus
A marvelous game. A simple concept with a lot of depth hidden in a gorgeous world. A unique experience that delivers some intense game-play.

4. Spider-man 2
There's lots that contributes to this game appearing in my list. First off, I like Spider-man. I have 5 S-M games for PS2, plus 2 more that have him appear as a playable character. This is also the 2nd PS2 game I owned, and I put a lot of time into it. It's so much fun, and was my first experience in a game where I really felt like I was playing as Spider-man. I would have fun getting lost in the city, just swinging around.

3. Star Wars Battlefront
This was a tough choice between BF 1 & 2. They're both so much fun, and have great maps. They look great, play great, feel great, and really puts you in the Star Wars universe. But the first BF games holds a special place in my library as the first PS2 game I owned. The moment I started playing it I was hooked on both the game and the system.

2. God of War 2
It's just awesome. Amazing action. Wonderfully told story. Memorable characters. Great use of Greek mythology. Intense, crazy, super cool action. SO MUCH FUN!

1. Ratchet & Clank: Up Your Arsenal
This is still my favourite game on the PS2. Loads of fun, lots of worlds to visit, arena battles, great weapons, fun extras, and a high re-playability factor. Everything is wrapped up in an amazing package.
14 years ago.
 Derelict
Derelict
TOP PS2 GAMES BASED ON MOVIES
these are games based on specific movies that have you play through the events of the movies (or at least versions of the events of the movies).

5. Enter the Matrix: Path of Neo - As title suggests, you get you play as Neo as he makes his way from lowly computer programmer to the saviour of the human race. Not the best movie-based game out there, but that's why it's #5. I did enjoy it more than Enter the Matrix. The combat is fun, and it's easy to pull off cool looking moves. It also won my award for "Most Surprising Ending" in 2009.

4. Wall-E - Movie based games earn instant skepticism from there being so many that are so bad. And when you have a game based on a movie who's primary audience is children, the chances that the game will be mediocre at best doubles. Wall-E is different. It was actually fun. No major issues with the controls or camera. Some clever level design. There was some variety of game-play throughout the missions. The developers did a good job with this one. (Full review available.)

3. Batman Begins - Following the trend for this list so far, this game is also pretty simple in design, but that's a good thing. No stupid extras are trying to make up for bad game-play or to over complicate things. It's a fun beat-em-up with some stealth elements and nice atmosphere. The fighting mechanics work well, and even the driving missions are enjoyable (where usually I find driving missions in games that aren't driving games feel tacked on).

2. Lego Star Wars 2: the Original Trilogy - Now we're getting serious. I could have put LSW1 and Lego Indy on the list as well, but I didn't think that would be fair, or make for a very interesting list. So I just picked my favourite of the 3. Wonderful creativity in the characters, story telling, and level designs. A charming take on the tale of Star Wars that's fun and engaging. A definite recommendation for both avid and casual players, young and old alike.

1. Spider-man 2 - I was surprised to see comments and reviews of disappointment with this game. I find that it offers loads of fun. When I first played this game, I was so amazed at how enjoyable it was just to swing around the city being Spider-man that I forgot about actually completing the missions. It isn't perfect, as the side missions can be repetitive, and the voice acting can sound phoned-in. But if you like Spider-man, this game could keep you busy for countless hours.

Honorable Mentions: Star Wars Battlefront
This would have taken my #1 spot, but I didn't feel that it counted for the genre I was going for. Yes, you get to play as part of the battles that took place in the movie, but I didn't get the feeling that it was meant for you to play out the story of the movie. Sitting on the fence as to whether or not this should be included in the list, I couldn't let this game pass by without mentioning how awesome it is.
14 years ago.
 Derelict
Derelict
This time around I thought I'd bring you a "Top 5 weapons that I just want to talk about" list. These are weapons that came to mind when I thought about ones I fondly remember using. Either they were interesting or unique at the time, or were just satisfying to wield. There may be bigger, better, or stronger ones out there, but these are some that stood out in my memory and are still fun to use years later.

5. World's Smallest Nuclear Bomb - MDK - PC. Although not very practical, rare to come across, and really only useful in specific circumstances, the entertainment value this weapon had for me at the time was high. It was something new I never before remembered seeing. The idea of a tiny gift-like box that opens up with the biggest smallest boom I had seen.

4. Identity Disc - Tron: Deadly Discs - Intellivision. As I've started making clear, I'm a fan of Tron. Deadly Discs on the InTV was one of the most used cartridges we had. It was a great game, and you got to use a great weapon. A weapon that is also a shield which can destroy the discs of the NPCs. Not to mention the great sound it creates when you de-res an opponent.

3. Wrench - Ratchet & Clank - PS2. When I think weapons, the Ratchet and Clank series inevitably comes to mind. But of all the awesome guns there are, it was the Wrench that started things off. And it was the Wrench that got me through a lot of the game. Ratchet's Wrench, I salute you!

2. Shotgun - Doom - PC. Simple, effective, and set the stage for a staple in first person shooters to follow. Most FPS titles have a version of this in the game somewhere, and for me this is where the legacy of the shotgun started. Nothing like blowing away demons with this bad boy.

1. Concussion Rifle - Dark Forces - PC. I'm not exactly sure what it is about this gun that I'm drawn to. Maybe it's the name, or the satisfying damage is causes, or the look of it's shells when they hit. But I love using the Concussion Rifle.
14 years ago.
 Derelict
Derelict
Top 5 most boding atmospheres.

I'm not really into the survival horror genre, or genres that have some kind of horror relation. There are a few games over the years that have gotten my hairs to stand on end though. With that in mind I bring you my games list with the top 5 most boding atmospheres.

5. Resident Evil 4 - PS2. Why: because it was creepy. At least the first hour was pretty creepy. The first time I played it was one of those late at night, lights off situations. The environment, the subtle and amazing sound, and the sense of abandonment made for a very icky-feeling situation. The first time seeing the mob of villagers coming at you, slowly but with a purpose while you pray your ammo-supply will hold out was a crazy sensation. Eventually though, the feelings war off for me. It was the newest of the experience that roped me in at first, but after a few hours some of the impact was lost.

4. Bioshock - PS3. Why: because it's unsettling. The dank dark environment with people in clear view or within earshot talking crazy gives you that sense that something is very wrong in this world. And the first time I turned around and saw one of those ash coloured statues that wasn't there before come to life brought a rapid change in feelings from confusion, uneasiness, anticipation and aggression. As I've said before, it's one of those games where atmosphere is truly a character all on it's own.

3. AD&D: Cloud Mountain - Intellivison. Why: because it was scary! How you say. How could an early 80's game system where the game's colour palette is primary earth tones and not dark or spooky at all cause fear and out due games like Bioshock? It was the sound and the anticipation combined with the fragile mind of a five (or so) year old. I never liked scary movies or anything like that growing up. I didn't even like Halloween masks. Walking through the caves in the silence, only to hear the soft hissing of a giant snake nearby. Knowing that you could go into the next area to have it charge at you with a giant, loud, angry noise was terrifying to me at that age. I mentioned the concept of anticipation with Bioshock, and it does make for an effect tool. It's scarier to know that something is inevitably going to happen, you just don't know when. It's the thinking about it that builds the emotion and makes the experience that much worse. And that's was a major part that made this game, at the time, one I wouldn't play alone at night for a long time. Of course today it's a different story and it's probably my favourite Intellivision game.

2. Doom - PC. Why: because it was so tense! Few games where you're armed so well should make you wary about going into the next room. Before this game I had never played a one with all the sound and monsters presented in this fashion with this level of detail. The blood stained walls and dead bodies scattered around, while you hear the demons growling in the background knowing they could roar and run at you at any moment (oh, there's that anticipation factor again). Sure, today I can whip through the levels without a second of hesitation. Back then it wasn't problem either... during the day. But trying to play levels for the first time after midnight with the rest of house quite, the lights off, and my headphones on was a pretty engrossing experience.

1. Alone in the Dark - PC. Why: because it's scary! This game had it all. Sense of isolation, amazing use of sound, uncertainty about what's to come next, weapons to defend yourself but not enough ammo to be able to shoot to your hearts content, great pacing and balance, and disturbing situations. Alone in the Dark played alone in the dark would send shivers up my spine. Played today the game may seem benign and timid, but at the time it was like nothing I played before. You really felt that sense that something was very very wrong in the house you got yourself trapped in.

So what's the connection between all of these? I think if I were to try to sum it up and briefly as possible, I would say sound and timing. Not graphics, not the amount of blood or gore, and not the number of things you have to kill. The common element here for me is sound and timing.
14 years ago.

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